"Esports require some of the same skills that a college basketball or football player needs to compete, like self-discipline and working together as a team. But the skills that are unique to Esports may translate more naturally to the professional, technologically advancing world." (Story: KUTV)
Research proves that students who feel connected to their schools are less likely to engage in risky or dangerous behavior. “Students are more likely to have a number of positive health and academic outcomes.”
"Esports has a strong social component that easily connects fans to players and teams through gaming platforms and social media sites such as Twitch and YouTube Gaming. The industry also encompasses opportunities in gaming, media, pop culture, and commerce."
*Use of this video is for instructional purposes only.
It does not constitute an endorsement on the part of Massive Entertainment..
ITeam USA provides seasoned play in select games through an exclusive contract with PlayVS. PlayVS is an Esports management platform licensed to provide bracketed competition in top-tier competitive games, such as League of Legends, Rocket League, Smash Ultimate and Splatoon 2. Through this partnership, our students are given full access to compete on local, regional, and national levels. To get your school's Esports team started, register with ITeam USA today.